Today a discussion on the CrunchBang Linux forums started me off exploring the fascinating world of interactive fiction.
Initially I just wanted to get a local copy of the Hitch Hikers Guide To The Galaxy text adventure up and running. The download is a ZIP containing a .z3 file. All I needed was Frotz (or another interpreter) and I was up and running. But my investigation had piqued my interest. How do they make these games? Must be easy, right?
Wikipedia lists a few development systems, and I really liked the look of Inform7. The website seemed very up to date and full of good information. Also there were .deb files available, which usually makes installation a complete breeze. Finally, I found a good tutorial on the Linux Journal website (pt1, pt2) which would walk me through the installation and then give me basic tutorial. Sold!
Installation seemed to go smoothly, despite me using a more recent package than the tutorial. Then I launched gnome-inform7, and was greeted by the intro dialog, inviting me to start a new project, reopen the last one, or open an existing one. I optimistically clicked on 'Start a new project', the dialog vanished and...
...Nothing. Bugger.
Turning to The Google soon turned up a bug that seems to be the same, but the 'fix' was to change a line of code in a file that doesn't seem to be on my machine. The other 'solution' seems to be to compile from a later version myself. Of course, it is assumed one should know how to do this. Some more Googling convinces me that I'm in over my head.
I guess my point, if I have one, is that I feel this stuff should be easier. Do I need to be the kind of person who wants to solve this kind of technical problem, constantly, to use Linux succesfully? Because I'd rather have spent the last few hours working on my first interactive masterpiece. Or watching telly.
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Still, at least I discovered the excellent Slingshot!

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